All work priya rawal  ·  Case study 01
AI Workflow Cars24 Australia · brand film

Option
Overloadia

Naming the thing every car buyer already does — compare, reopen, doubt, delay — and turning it into a 31-second film that ends in relief.

not a car ad

a mirror

01 The rule / outcome Cars24  ›
Client
Cars24
Format
31-second brand film
Role
Senior Design Manager — strategy, world, character, prompt system, final cut
Made with
Higgsfield Supercomputer
Year
2026
The final film 1920 × 1080 · 31 sec · sound on

Every frame generated — no shoot, no crew, no location fee.

AnalysisThe three-second rule

3 seconds
to feel seen.

The first job is not to sell a car. It is to make the viewer think: this is exactly how I decide.

Recognition earns the next twenty-eight seconds. Everything in the film is ordered around that — the joke lands before the brand does, and the claim only arrives once the problem is felt.

Human psychologyChoice overload

More options.
Less confidence.

Modern buyers are not short of choice. They are short of relief from the pressure of making the perfect choice. They are not asking for more inventory. They are asking for less pressure.

CompareMore inputsEvery extra tab adds information and subtracts certainty.
DelayLess certaintyThe decision gets postponed rather than made.
ReopenThe same decisionAnd the whole loop starts again from the top.
It is funny because the behaviour is true.

The hook device

Film beat mapFive beats, one cure arc

The idea became
a five-beat
cure arc.

The finished film moves from comic overload to claim-backed calm: attention first, then choice pressure, then the solution.

A woman in a diner booth looks warily at two milkshakes she has to choose between.
Beat 01

Diner hook

Option Overloadia lands in the first three seconds. Two milkshakes, one person, and a decision that should be trivial.

A rapid sequence of outfit changes standing in for decision fatigue.
Beat 02

Choice swipe

Outfit changes become decision fatigue. The cutting speeds up as the certainty drops.

A living room crowded with floating car listings and price cards.
Beat 03

Option overload

Car cards crowd the living-room world until the space itself is unusable. The pressure peaks here.

The 30 Day Return Policy lockup, as it lands in the film.
Beat 04

Claim relief

Price Match and the 30-Day Return reduce the risk — the claims arrive as emotional relief, not as a feature list.

Driving away — the decision has become movement.
Beat 05

Mind at ease

The decision becomes movement. No celebration, no hard sell — just someone who can finally go.

02 How it was made Higgsfield Supercomputer  ›
Generation systemBrief → output

The brief is broken
into controllable
steps.

This is how the process avoids one giant prompt. Each stage makes the film easier to steer, compare, refine and expand — a creative workflow layer rather than a single generator.

01 · BriefIdea, audience, toneA point of view on the page before anything is generated.
02 · ConstantsCharacter, world, cameraThe rules every shot has to obey.
03 · ScenesScene-level promptsEach beat written as its own mini brief.
04 · AnchorsSoul Character + tagsIdentity and place locked so they survive every render.
05 · VariantsCompare the routesStrongest options set side by side, not judged in isolation.
06 · ContextFeed winners backWhat worked becomes an input for the next pass.
07 · AssetsClips and pitch visualsFilm, stills and deck out of one pipeline.
Soul CharacterSame person, new shot
Chloe — the film's Soul Character reference portrait.

The person needs
an identity anchor.

Chloe holds the same emotional and visual DNA across every scene. Without a locked identity, a generated film quietly becomes five different people in five different worlds.

Face identity
Consistent across all beats
Styling language
One wardrobe logic
Emotional tone
Wry, not slapstick
Role clarity
The buyer, never the brand
Location tagsSame story, connected worlds

The world needs
rules too.

Place type, mood, props, architecture, time of day, lighting and repeated visual cues — fixed per location, so four environments still read as one film.

Diner
First hook
Wardrobe
Choice swipe
Living room
Comparison loop
Car
Decision relief
Visual grammarMoodboard → language

A moodboard gave
the machine
a language.

Instead of asking for a generic car film, each emotional beat was translated into a visual rule: busy world, compressed choice, comic pressure, then calm certainty.

The design ingredients moodboard for the film.
Design ingredients
The claimsRisk removed, not features listed

Turn the claim into
emotional relief.

The 30-Day Return is the big promise; Price Match is the practical confidence behind it. In the film they land as the moment the pressure drops — not as a bullet list.

The 30-day return claim treatment.
30-Day Return
The emotional payoff — permission to change your mind.
The price match guarantee claim treatment.
Price Match
The practical proof that stops the comparing.
IterationNot one prompt and done

Every render
became feedback.

Each pass was reviewed for consistency, character detail, scene logic, camera energy, and how clearly the claim landed. The taste check is the part that cannot be automated.

Prompt→ Render→ Critique→ Refine↻
OutcomeDesigner enablement

A visible pitch,
before production.

A marketing designer can move from an idea to a film-like vision internally — then bring an agency in with a stronger, sharper brief.

01
Faster stakeholder buy-in
02
Fewer blind agency briefs
03
More claim-led film routes
04
Agency time used for scale and craft
Key learningsWhat I'd carry into the next one

The system is
the deliverable.

The film was the visible output. The reusable part — a locked character, stable locations, a prompt structure and a review loop — is what makes the second film cost a fraction of the first.

01Strategy firstThe tool only performs when the brief already has a point of view. A sharp deck beat a clever prompt every time.
02Anchor before you scaleIdentity and location had to be locked early. Retrofitting consistency across finished shots is far more expensive.
03Taste stays humanGeneration is cheap; judging which route lands the claim is the part that decides whether the film works.
03 End of case study Option Overloadia  ›

(© 2026 Priya Rawal · Option Overloadia for Cars24 Australia)